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Terra and Lightning's RPG Roundup

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Showing posts with label Playstation 3. Show all posts
Showing posts with label Playstation 3. Show all posts

Monday, January 25, 2016

Episode 28: Ni no Kuni: Wrath of the White Witch—Oliver’s Acid Trip

Episode 28:  Ni no Kuni: Wrath of the White Witch—Oliver’s Acid Trip
Platform: Playstation 3
Release Date:  Japan 11/17/2011, NA 1/22/2013, Australia 1/31/2013, EU 2/1/2013
Difficulty: Medium
Pricing: Amazon $19.25 (as of 1/12/16)

Terra’s Review
[Yes, that’s a picture of the characters as frogs.]
The Good
  • The artwork and music are beautiful.
  • The alchemy system. The game has an extensive list of recipes and it’s a useful way to make needed items without having to buy them or run around for hours fighting monsters in hopes that one of them will drop what you need. Alchemy gave us our strongest items for restoring magic points.
  • Capturing and evolving familiars. Fans of Pokémon will probably enjoy this aspect! Esther has the ability to capture some of the monsters you fight and add them to your growing army. You can feed the familiars to increase their stats and their affection for you and you can evolve them to stronger forms as they gain levels. Evolving them does send them back to level one, but leveling them back up pays off.
  • Swaine’s WTF reactions to most of the Ni no Kuni events. I know how you feel Swaine, I know how you feel.

The Bad
  • The battle AI. I think the battle system would have worked better if there had been the ability to be more detailed in setting the character’s tactics. You get very limited options: Go all out, focus on healing/removing status effects, don’t use magic skills, and maybe one more than I’m forgetting. I don’t think that Ni no Kuni needs FF12 level gambits, but it would have been nice to have slightly more specific commands, like “Heal when ally’s HP is down to 30%” or “use items” or “DO NOT use Ward, Oliver, and interrupt me while I’m trying to make Swaine steal something.” You had very little control over your allies’ actions and they would sometimes do very stupid things.
  • Not being able to see how many magic points your other party members have left. Related to the above and party members doing stupid things. Your non-Oliver party members will run out of MP quickly—especially Esther, who really should have had a higher amount of MP as the person who gets a big chuck of the healing spells—but you can only see that they’re out when you open the items menu.
  • The battle system drove me up the wall and I could say more but I’ll stop.
  • Repetitive Side Quests. In theory, I like the idea of running into some of the same people and giving them and their sides quests their own mini-storylines. In practice…Catch your own familiars, Dermont! Stop losing your journal, old chap, wot wot pip pip I’m going to staple the damn thing to your head! And I don’t know what Shadar has against that poor merchant couple and why he keeps going after them.

The Mediocre
  • Yes, a new section to our usual review template just for the storyline. The story wasn’t really bad, but it wasn’t exactly good, either. The death of Oliver’s mother feels tacked on—Even though it’s what kicks off the plot and is Oliver’s main motivation!
  • Speaking of tacked on…The White Witch storyline could have been better integrated into the game and fleshed out more.

The Ugly
  • This picture of a cracked out mouse represents my feelings on the battle system




 [This is Gascon. This is Gascon on meth. Meth: It's a hell of a drug. Also apparently horrible for your posture]

The Lowdown: Despite my rants about the battle system, my overall reaction to Ni no Kuni is a shrug and a “meh.” The outlines of a good game are there, but the battle system is frustrating and the characters and storyline aren’t engaging enough to make up for it. The music and graphics, especially the backgrounds, were the best parts.
  
Music Credits

RPG Roundup Theme Song: “Video Game Theme,” J. Arthur Keenes Band. Creative Commons Attribution License.
Ni No Kuni OST

Wednesday, October 15, 2014

Episode 19: Final Fantasy XIV Part Two—Life After Level 15



Episode 19: Final Fantasy XIV Part Two—Life After Level 15
Platform: PC, Playstation 3/4
Release Date: August 27, 2013
Difficulty: Moderate
Current Amazon Price: PC download $24.99, PS3 $19.99, PS4 $31.38

 

Terra’s Review:


Here be trolls. WWE trolls.

  • At last we can travel freely from one city-state to another! This was especially exciting to me because it opened up whole new areas of the world map to mine in. Seriously, I really love mining.
  • We also got mounts, starting with a chocobo. Other mounts become available as rewards for being subscribed for a certain amount of time or as rewards for playing a certain class—Conjurers can get a unicorn.
  • The storyline after the three introductory dungeons gets a little repetitive in how it’s structured: Go to the good guy’s home base. Get your mission. Be sent all over the place to solve people’s minor problems before getting to resolve your mission and run the dungeon that comes with it. From reading spoilers, it seems like that will change after the upcoming boss fight with Titan. I hope it does.
  • We’re in a weird position: We each have level 50 characters and are able to do some of the open world end game stuff, like Hunts, but are still only about halfway through the storyline. So, sorry to anyone who got stuck with two level 50s who had no clue what to do in some of the lower level story dungeons!
  • Related: Just being level 50 means nothing. All it means is that someone has managed to gather a lot of experience points. So noobs, remember that if someone gives you crap. And level 50s who do give people crap, try leveling up your social skills.
  • Crafting is almost as fun as mining. We both probably spend way more time crafting or gathering than we do progressing the storyline or running dungeons. (Okay, fine, some days I spend 100% of my time mining.) Taking the time to craft and gather adds to the game’s content and is one of the reasons why we’re taking out time getting through the story. Also, crafting and gathering can make you some very nice money!
  • Half the fun is the virtual people watching! Who is shouting at who in Limsa today? Who’s decided to run around in their underpants? Who decided to name their character Princess Fluffybutt? At least 24 people on different servers, that’s who.\
  • Yeah, we're still totally obsessed with this game. 
Music Credits: 
FFXIV OST 
RPG Roundup Theme Song: "Video Game Theme," J. Arthur Keenes Band. Creative Commons Attribution License.

Sunday, June 8, 2014

Episode 16: Tales of Xillia Part Two – Bazonga Bonanza!



Episode 16: Tales of Xillia Part Two – Bazonga Bonanza!
Platform: PS3
Release Date:   
     Japan: Sept 8, 2011. 
     North America: Aug 6, 2013. 
     Europe & Australia Aug 9, 2013.
Difficulty: Easy
Pricing: $27.46 on Amazon, $39.99 to download from PSN


Terra’s Review
Who’s high on cocaine? This guy!


The Good

  • The storyline was complex and well plotted without being confusing. Even with side events such as quests and character skits, the game’s pacing never felt bogged down or like a grind. Characters’ actions and personalities helped to drive the plot, rather than the plot forcing character actions. The final boss made sense with what had come before in the game and was set up as an antagonist, but not a mustache twirling villain, which was refreshing.
  • Character development. So much character development. While the game largely focuses on Jude and Millia, each party member has sections of the storyline devoted to them as well as optional subevents and skits that shed more light on their backgrounds and futures. With only six party members, the game was really able to focus and make sure that they all had a role to play in the plot.
  • Costume changes. Tired of seeing Jude in the same outfit over and over again? Wanting revenge on a certain character because he keeps backstabbing the party? You can do something about that! Completing certain quests in the game will result in full costumes or costume accessories (such as hats, sunglasses, and a snot bubble that constantly hangs from the character’s nose). For a few dollars, you can also buy new costumes for the characters as DLC. These range from themed outfits such “beach” and “school” to outfits based on the costumes of prior Tales games characters. Some of them also come with different battle music.


The Bad

  • Even with setting the game on the highest difficulty level, the fights were still a little too easy (except for certain boss fights, where the difficulty level spiked dramatically). Xillia could have relabeled Hard mode Moderate and taken the difficulty up a notch for Hard.
  • The battle system involved too damn many buttons. It’s like the developers sat around examining the PS3 controller and trying to figure out how many of its buttons they could use and how many combinations they could come with. There were features we never used because it was too much to remember in the heat of battle.
  • The downside to DLC: If you have some extra money lying around in your bank account, you can buy increased levels and gald through the PSN store. Correction—If you have extra money and no shame. Spend your money on costumes instead. Earn your levels and money like the rest of us.


The Ugly

  • TEACH ME ABOUT BAZONGAS!
  • The biggest downside to DLC: Rowen in his bathing suit.






Just gonna let that picture speak for itself.

The lowdown:  I love this game and it has easily made its way onto my list of favorites. Everyone should play it and I can’t wait for Xilia-2.

Music Credits:
RPG Roundup Theme Song: "Video Game Theme," J. Arthur Keenes Band. Creative Commons Attribution License.
Tales of Xillia OST

Sunday, January 26, 2014

Episode 12: Final Fantasy XIV Part One—From the Eyes of Noobs

Episode 12: Final Fantasy XIV Part One—From the Eyes of Noobs

Platform: PC/PlayStation 3
Release Date: August 27, 2013
Difficulty: Moderate
Current Amazon Price (PS3): $28.48
Current Amazon Price (PC Download): $14.99


Lightning's Review

Lightning’s character is pretty in pink! (If you squint closely, you’ll see that Alyssa is a level 24 conjurer, which means that we’ve, uh, been doing quite a bit of work on this game since recording the episode).

Part II coming up when we finish the main storyline, and hopefully we can also provide a PS4 review then. Until that time:

Things We as Noobs Have Learned About Playing an MMO:
  • Everybody Poops. But don’t tell that to your party when you’re in a dungeon! (This was some tank, not us.)
  • You can level up for weeks without actually getting anywhere in the storyline. Hey, it happened to us!
  • “Black Market Crafting Rings” are not only kind of fun, but they also save tons of money.
  • MMO elitism regarding pixelated characters in a fictional world. We thought this was supposed to be…fun? And not a job?
  • All Tanks and all Healers are either incompetent or are actually trolls. According to Free Company chat and internet message boards, anyway.
  • Lots of people like to run around in their underpants. 
 Terra's character has no pants. But everyone knows that leather speedoes make awesome armor!
 
Lightning’s impression: Having stayed away from MMO’s until now, I am nevertheless impressed with Final Fantasy XIV. The graphics are spectacular, the music is immersive, and the gameplay addicting, whether you’re putting a gil turtle to sleep in a guildhest or chopping down logs in the forest. If you’re interested in MMO’s but haven’t played one, this would be a good one to start with, especially if you’re already familiar with the Final Fantasy series. The game is also good for lone wolves – you have to mandatorily party up in dungeons, but you can find help (be it good or bad) using a Duty Finder. It might have helped that we partied up, but we got into Satasha dungeon and found two other players almost immediately! 

Despite naysayers regarding the PS3, I’d say go with whatever platform you’re comfortable with. I’m more of a console gamer, so I was right at home using a controller. I also have a clip on keypad and a full blown keyboard to plug into my USB port if I’m feeling chatty, but for the most part I’m happy with sprawling on the couch and playing on the big screen. The PC graphics are very pretty, though, and I would recommend the PC if you need better targeting precision or are doing something complicated like running a Free Company.

Music Credits:
RPG Roundup Theme Song: "Video Game Theme," J. Arthur Keenes Band. Creative Commons Attribution License.
FF14 original and A Realm Reborn soundtracks