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Terra and Lightning's RPG Roundup

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Showing posts with label SNES. Show all posts
Showing posts with label SNES. Show all posts

Wednesday, November 4, 2015

Episode 27: Chrono Trigger Part 1—Robo’s Rave

Episode 27:  Chrono Trigger Part 1—Robo’s Rave
Platform: SNES
Release Date:  Japan 3/11/1995, North America 8/22/1995
Difficulty: Easy
Pricing: $9.99 PSN, 800 Wii Points (about $8.00) Virtual Console


Terra’s Review

What We’ve Learned From Chrono Trigger


  • It’s totally possible to accidentally invent time travel.
  • Never trust the Chancellor. He’s either a demon in disguise or he’s overly fond of rigging trials so he gets to execute people.
  • DON’T EAT OTHER PEOPLE’S LUNCHES!!! The penalty is death.
  • Lavos wants to party like it’s 1999.
  • Between his intro music and the lightshow that come with his attacks, Robo is always good party entertainment. Time for Robo’s rave!
  • Primitive cave soup will give you a hangover. 
  • Stop it you dog!
  • Magus leaving his boy band for a solo career didn’t work out too well. 
  • But his minions make great back up singers! 

Music Credits
RPG Roundup Theme Song: “Video Game Theme,” J. Arthur Keenes Band. Creative Commons Attribution License.
Chrono Trigger OST

Wednesday, August 19, 2015

Episode 25: Final Fantasy VI: Part II – Atma Ponders on the Toilet




Episode 25: Final Fantasy VI: Part II—Atma Ponders on the Toilet
Platform: SNES, PlayStation, Game Boy Advance, Wii/Wii U, and Android and iOS.
Release Date: 
Japan: 4/2/1994
NA: 10/11/1994 (As Final Fantasy III)
Difficulty: Moderate
Pricing: Play Store: $7.99 (during 50% off sale), Wii: 800 Wii Points/$8


Terra’s Review

Kefka’s Tower: At least there’s a place to take a shit!

The Good

  • I don’t even know where to start with the good, I love this game so much.
  • The sense of scale. The world is large, the story is epic. The places in the storyline that require you to split up the party to deal with simultaneous enemies adds to the feeling that you’re dealing with a threat that is truly world spanning. It also gives you a reason to care about leveling up and using all of your characters instead of letting all but your favorite four fall by the wayside. You’re going to need almost all of your characters by the time you get to Kefka’s tower!
  • Speaking of…Kefka is one of my favorite villains. No sob story, no angst and whining, just pure joy of destruction and making people’s lives hell.
  • You fight a train. And an octopus. And mini bosses named after the Three Stooges. For a game that’s dealing in some very heavy subjects—Terra and Celes have basically been raised to be weapons, the deaths of almost everyone in Doma, the Empire’s experiments on Espers, and THE END OF THE WORLD—FF6 doesn’t lose its sense of humor or sense of the absurd.
  • There’s a strong emphasis on character development and giving each character a time in the spotlight and a backstory. The only ones that don’t get some focus are the optional secret characters. The second half of the game is especially focused on backstory and character motivations. With the world basically destroyed and Kefka in charge, what motivates these characters to keep fighting?
  • The Opera House sequence.

The Bad

  • Even though I was just praising the character development, there are some things I wish the game had done differently. Relm and Strago showed up too late in the game to have much of an impact. I also would have liked to see more of the characters interacting with each other. Imagine the conversations Terra and Celes could have had!
  • The battle menus could be unwieldly, especially once you’re further along in the game and have accumulated more spells and items. Scrolling through those, trying to find what you want can take valuable time, especially if you’re using the Active Battle System.
  • PlayStation only: The long load times.
The Ugly

     
     
     

[No comment.]


The lowdown:  I love this game and everyone should play it!


Music Credits

FF6 OST
RPG Roundup Theme Song: "Video Game Theme," J. Arthur Keenes Band. Creative Commons Attribution License.


Thursday, January 22, 2015

Episode 21: Final Fantasy VI Part One–Welcome to Our BBQ!

Episode 21: Final Fantasy VI Part One–Welcome to Our BBQ!




Lightning's Tips for Playing the First Half of Final Fantasy 6 


…This bastard never goes away.

  • Never depend on Shadow. He might leave you after one battle and 3000 GP.
  • Always get to the clocks in town! You might get an elixir. 
  • Use of Edgar’s Tools is mandatory (and yes, that sounds dirty).
  • Get thee to the Veldt when you can so Gau can learn his useful Rage abilities.
  • Get your ass to the auction house in Jidoor, where you can bid for some valuable magicite. (We forgot to do this.)
  • Cower down before Ultros, the Lord of the Octopi! Or at least cower at his corny dialogue.
  • You MUST enjoy the opera scene. No exceptions. Don’t screw up the lines!
  • Never doubt General Leo’s integrity. And always question Kefka’s.
  • Make sure to buy lots of potions, tinctures, and “fenix downs.” Even if you’ve played this a million times.  It is, after all, shameful to have your ass handed to you by a cat lady in Zozo.



Cat ladies are the most dangerous of enemies.
 



Music Credits:
FF6 OST
Distant Worlds
RPG Roundup Theme Song: "Video Game Theme," J. Arthur Keenes Band. Creative Commons Attribution License.