Featured Post

Terra and Lightning's RPG Roundup

Looking for old episodes?  They're all at our website, talrpg.com .

Saturday, December 21, 2013

Episode 11: Soul Nomad and the World Eaters – Hotpod Hoedown

Episode 11:  Soul Nomad and the World Eaters – Hotpod Hoedown
Platform: Playstation 2
Release Date: 
  Japan: Feb 15, 2007
  USA:  Sept 25, 2007
  Europe: Jun 20, 2008
Difficulty: Moderate

Pricing:  $57.41 on Amazon

Terra's Review

His power or...something else?

The Good
  • Soul Nomad has a unique game play experience. It emphasizes pre-battle planning and gives players the ability to view the battlefield and the forces the characters will face before the actual battle, something that is pretty rare in RPGs. How you prepare for a battle is as important as the strength of your characters. In fact, sometimes how you prepare is even more important than pure strength and high stats.
  • Though melodramatic and sometimes confusing, the storyline events kept me engaged and wanting to know what happened next.  
  • Odie will kill everything and is pathetically entertaining.

 
The Bad
  • Although Soul Nomad is marketed as a game where the player’s choices will shape events and you can be good or evil, there aren’t actually many options or choices to make. This is especially true on the first play through, when you don’t have access to the Demon path and a darker storyline.
  • There’s a high learning curve in terms of figuring out the gameplay mechanics and changing rooms and re-arranging squads can get tedious.
  • Revya dies=Game Over, which means having to avoid using one of the best characters during the most challenging battles.


The Ugly
  • Odie’s cheap Halloween dinosaur mask.
  • Endorph.
  • Tricia’s adoptive father loves her a little too much.

It’s too dangerous because that hairpin is so damned ugly.

The Lowdown:  Soul Nomad is definitely a game for the hardcore Nippon Ichi and tactical gaming fans. The gameplay had its faults, but it was a nice change of pace from action RPGs or tactical games with a setup more like Disgaea’s. 

Music Credits:
RPG Roundup Theme Song: "Video Game Theme," J. Arthur Keenes Band. Creative Commons Attribution License.
Soul Nomad OST

Tuesday, November 26, 2013

Episode 10: Tales of Xillia Part One – No Shirt, No Shoes, No Service!



Episode 10: Tales of Xillia Part One – No Shirt, No Shoes, No Service!
Platform: PlayStation 3
Japanese Release Date: September 8, 2011
U.S. Release Date: August 6, 2013
Europe & Australia: August 9, 2013
Difficulty: Easy on default difficulty level
Current Amazon Price: $39.96 (game only)


Lightning's Review 


Jude fears Alvin’s BO! (Also note the snot bubble hanging from Alvin’s nose, which is usually much more prominent.)

We are doing the episode in two parts and haven’t finished the game yet. So instead of a full review we will tell you all about –

THINGS WE’VE LEARNED FROM PLAYING TALES OF XILLIA
  • How something meant for fan service can go horribly, horribly wrong (see above picture).
  • The horrors of crack lung (somehow this ended up in the episode).
  • There is such a thing as TOO MANY BUTTONS!
  • Anyone (or anything) that reminds you of the movie Encino Man is never a good thing…TEEPO!
  • Without an instruction manual, we are absolutely clueless.
  • More RPGs should have co-op! 
Just think…for a mere 50 bucks YOU can buy a Teepo plushie on Amazon! I can feel your excitement already.

Lightning’s impressions thus far: a solid JRPG, though gamers seeking more of a challenge should definitely set the difficulty level up to Hard (we subsequently did this, and we actually have an incentive to learn all the controls now). The story is interesting so far, and the combat system, with features such as linked artes and optional co-op, also has some good ideas. Sure, we might complain about the controls, but it shouldn’t impinge on your enjoyment of game. Play co-op if you can! 


Music Credits:
RPG Roundup Theme Song: "Video Game Theme," J. Arthur Keenes Band. Creative Commons Attribution License.
Tales of Xillia Soundtrack

Monday, November 4, 2013

Episode 9: Shining Force: Here, Have A Jogurt Ring

Episode 9:  Shining Force—Here, Have A Jogurt Ring
Platform: Sega Genesis
Release Date: 
  Japan: March 20, 1992
  USA & Europe: July 1993
Difficulty: Moderate
Pricing:  
  Steam, $2.99. 
  Sonic Ultimate Genesis Collection,  $14.96 (PS3), $16.49 (Xbox). 
  Cartridge $18.95 used.


Terra’s Review


Put on some pants, Max.

The Good
  • Tao, Anri, and Domingo: The mages kick ass in this game and will burn/freeze/electrocute everything in sight.
  • Tactical gameplay that is simple enough to be able to figure out quickly, but challenging enough to keep the game interesting. You also get a variety of characters with different types of attacks and movement and can build a party based on the enemies you’re fighting and the type of terrain.
  • The game has a sense of humor and doesn't take itself too seriously, with scenes such as Max getting turned into a chicken, a King running his town’s shops, and shopkeepers who are a little too happy to buy items from you—“It’s mine, all mine!”
  • Although there’s basically no character development, all the party members have names and are distinctive from each other in some way.

The Bad
  • Clunky, clunky menus: You can only buy one item at a time, characters can only hold a max of four items—including their weapon and any accessories, and figuring who can be equipped with what can be a guessing game.
  • Fighting the same battle multiple times is the only way to level up.
  • If Max dies, it’s Game Over and back to the last town to fight that battle all over again. Which means being very cautious about using one of the most powerful characters in the game, especially in boss battles.

The Ugly
  • Jogurt.
  • Max’s lack of pants.
  • Kane’s floppy boner.
Behold the beauty of the floppy boner.


The lowdown:  This game was a lot of fun to play, even if some of that fun came from mocking Max’s lack of pants. Even though the storyline is thin and the characters barely have personalities, the game is still engaging and the battles are challenging enough to keep things interesting.  If you’re looking for something light, not too involved/complicated, and fairly quick to finish, Shining Force is the game for you.

Music Credits:
RPG Roundup Theme Song: "Video Game Theme," J. Arthur Keenes Band. Creative Commons Attribution License.
Shining Force Soundtrack

Saturday, October 5, 2013

Episode 8: Breath of Fire—Of Swords, Speedos, and S Ptn

Breath of Fire
Platform: SNES (there is also a slightly souped-up version on the Gameboy Advance)
Japanese Release Date: April 3, 1993
US Release Date: August 10, 1994
Difficulty: Easy
Amazon Prices: starting at $18.99 used, $649.99 for a new cartridge (if you have some money to blow)

Podcast: DownloadiTunesPodOmatic
 Lightning's Review
 Is this a travelling circus, or the Breath of Fire cast? Probably both.

The Good
  • If you’re looking for retro RPGs, this game offers solid turn-based combat, interesting character abilities, and a decent alternative to Squaresoft titles, which were ubiquitous and dominated the RPG market at the time.
  • This is the first game in the Breath of Fire series! If you have played any of the other games and are interested in the continuity of the series, this title is directly tied with the second and third installments (with the fourth game also potentially providing a link).
  • Where ELSE are you going to have to fight an army of roaches to help some mice get their cheese? I mean, really.

The Bad
  • Useless party members. Mogu, anyone?
  • A bland translation that provides little to no character development. I know this wasn’t all that common in 1993, but titles such as Secret of Mana and Final Fantasy III/VI have deeper, more meaningful stories that can more easily engage the player.
  • Sometimes the gameplay is downright tedious and boring, especially in the early part of the game.

The Ugly
  • Mogu’s Dream World. ‘Nuff said.
  • Ox’s fetching outfit:











  • Jade and his many-colored tumors. I, uh, didn’t realize he actually had eyes until I saw this picture.


The Lowdown

I definitely have retro goggles on while playing this game, since I played it when I was a kid. That being said, there are far better SNES retro titles for you to play first, such as Secret of Mana, Chrono Trigger, and Final Fantasy III/VI. Don’t try this unless you’re already interested in the Breath of Fire series or want to get as many RPGs under your belt as possible. There’s also the issue with availability: this is not on the Virtual Console or PSN. You will either have to emulate it or buy a cartridge. If you go the cartridge route, please note that many SNES cartridges do not have back-up batteries that last longer than ten years. Every time you save, there will be a gamble as to whether or not you can pick your game up again. In that case, you’ll either need to learn how to replace the battery or find someone who can (there are also how-to’s on the web). 

Music Credits:
RPG Roundup Theme Song: "Video Game Theme," J. Arthur Keenes Band. Creative Commons Attribution License.
Breath of Fire Soundtrack

Friday, September 20, 2013

RPG Roundup Joins Twitter!


We just set up a Twitter account so that our listeners can be updated on announcements about the podcast and be entertained by our ranty video game moments. Because we play the games first, sometimes we get off schedule and don’t want anyone to think we abandoned the podcast/got kidnapped by pirates/went on drunken video game rampages after getting killed in Soul Nomad. To all five of you, please follow us!

We can be found here. If the link isn't working, search for Terra and Lightning on Twitter and there we are!  :)

~Lightning